- Hikaru no Go
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Genres: Comedy, Drama, Psychological, Shounen, Sports, Supernatural
Hikaru no Go is a popular Japanese anime and manga coming of age story based on the board game 'Go' written by Yumi Hotta and illustrated by Takeshi Obata.
The production was supervised by Go professional Yukari Umezawa (5-dan). The manga is largely responsible for popularizing Go among the youth of Japan in recent years, and in other areas such as China, Hong Kong, Taiwan and Korea.
The main character, Hikaru Shindou, begins in the series as a 6th grade elementary school student in Kita Ward, Tokyo who knows nothing about the game of 'Go' and really couldn't care less.
While exploring his grandfather's shed, he
stumbles across a Go board haunted by the spirit of Fujiwara-no-Sai (Sai Fujiwarano), a Go player from the Heian era.
Sai wishes to play Go again, having not been able to do so since the late Edo period when he inhabited another person's mind called Shuusaku Honinbou. Together, their 'Go' playing became legend.
Because Hikaru is apparently the only person who can perceive him in this current period of time, Sai inhabits a part of Hikaru's mind as a separate personality, coexisting, although not always comfortably, with the child.
Characters (names are in Japanese form: last name first, first name last)
Shindou Hikaru (main character)
Fujiwara no Sai (spirit that lives in Hikaru's mind)
Touya Akira (Hikaru's rival in 'Go')
Touya Meijin (Akira's father, at the top of the 'Go' world)